Quick answer: On the Graveyard Keeper 2 map, your base (graveyard, church, morgue, yard, garden and the Alchemy Lab tower) is in the west. East of it is the Crossroads, where the roads to the Village (south) and the walled Town (north and east) meet. The Forest is south of your base, the Swamp is at the far south, and the Port opens after your first town battle. Fast-travel milestones cost Faith; unlock the Village and the Port first.
Quick facts
- Base: west side of the map
- Hub: the Crossroads, east of the graveyard
- Locked at first: the Port, until the first town battle
- Late game: the Sewers and the Royal Foundry
- Fast travel: milestones cost Faith; Village and Port first
Areas and what's in them
| Area | Where | What's there |
|---|---|---|
| Inquisition base | West | Yard, garden, your home, Alchemy Lab tower |
| Graveyard | By your base | Church, morgue entrance |
| Crossroads | East of the graveyard | Fast travel, the Nun's house, Herbert early on |
| Village | South of the Crossroads | Tavern (Januarius), Herm's store, fishing spot |
| Twins' Land | Across the bridge south of the Village | Heffry and Jeffry |
| Forest | South of your base | River fishing spot, the bandits Hans and Sven |
| Swamp | Far south | Goddess of Nature statue, fishing spot |
| Town | North and east of the Crossroads | Barracks, most battles, shops you restore |
| Port | After the first battle | Dockside Club (Linda), Astrologer's Tower, warehouse |
| Sewers, Royal Foundry | Late game | Combat arenas; the monks' foundry |
Who to find where
- Herbert: the Crossroads early, then outside the town wall, then the Barracks (Herbert)
- The twins: Twins' Land, south of the Village (Twins)
- Gunter the astrologer: beside the giant foot at the Port (Astrologer)
- Januarius: the Village tavern; he buys burial certificates (Money)
- The Plague Doctor: under your house, through Larry's trap door (Alchemy)
Unlock fast travel in this order
Village
You go there every week for the tavern, Herm and quests.
Port
Warehouse orders, the astrologer and the Dockside Club.
Two places on the map can trap you: the stairs at the right-hand end of the Port's main pier (Stuck on the pier) and the ladder up from the supply pit at the Town Warehouse. Sleep before you explore them.
Related
- Herbert: the Crossroads, the town wall and the Barracks
- Where is the Astrologer: the Port
- Twins: Twins' Land
- Battles: the shield icons on the map
Sources: wikily.gg, a 7-tips guide and a recorded 100% playthrough on YouTube.